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August 15, 2008

My India trip: A visit to Sanjay Gandhi Postgraduate Institute of Medical Sciences
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A visit to Sanjay Gandhi Postgraduate Institute of Medical Sciences magnify

Sanjay Gandhi Postgraduate Institute of Medical Sciences

Professor Samir and Dr. Mishra

         Professor Samir(Claremont Graduate University) and Professor  Mishra(SGPIMS)

1) Overview

A trip to India from 08/03/2008 to 08/11/2008 gave me a lot of insight learning in telemedicine and how it was used to help to provide better services to client in India. It also showed us in the hospital the technology was used for consultation, education, live operation, and even research. Even the technology still facing with issues like privacy, bandwidth, building trust between patient and doctors., the telemedicine is growing fast in India and was widely adopted through the whole country for serving its citizen and bringing healthier lifestyles for people there. Our trip was lead by Dr. Samir Chatterjee of Claremont Graduate University with eight people including me and we visited the Sanjay Gandhi Postgraduate Institute of Medical Sciences lead by professor S.K. Mishra.My classmates are Ana Ojo, Stuart Fermenick, Will Garand, me(Cuong Nguyen), John Burgos , Sabera Arastu, and Ed Mossley(friend of Dr. Samir). You can see the pictue of all of us standing in front of the Lotus Temple in the beggining of the web page.
One of the most important components of the telemedicine is Video Conferencing technology. Video Conferencing was used to send data, image from one end to the other end using telecomunication. The bandwidth can be start as low as 128kb/s or as as high 2MB/sec. In India, they used different data communication technology for different telemedicine applications. Data can be transferred using satellite, ISDN and dial up. Here is an example of a typical process was used in a case study for a teleconsulation.

Figure 1 :  A video conference between SPGIMS and other nodes for teleconsulation

Here is the information for number of teleconsulation based on different specialties

2) Why was telemedicine used in India?

Because it provided a better access for patients and particularly for patients living in the rural areas. Moreover, telemedicine help people save time and money. For India’s culture, if a mother was sick, there will be four or more of people escort her to the hospital. Therefore, the cost of commute from village to hospital was high and not affordable for people with low income. With the help of video conferencing technology, it reduces number of visits from the village to the doctor’s offices that will save a lot of money for train and airplane tickets.

The telemedicine was also used as a way to help to improve the productivity of physicians. Doctors now in India will be able to schedule to examine patients in local village in a certain time. After they finished examine the patient by nurses or their assistants, patients will be able to schedule to see the doctor for treatment in the main hospitals. It improves the productivity of nurses and saves doctor’s time for other main activities.

Video conferencing is also help to train young doctors, nurses, and even administrator for different activates like diagnosis, teleconsulation and treatment planning, new process or guidelines for monitoring public health, preparedness for mitigation of public health disaster.

“A small outbreak of cholera was aborted efficiently by timely diagnosis and proper preventive measures promptly taken with on line consultation”

3) Technology (all the in formation from this section come from the web site http://www.telemedindia.org/)

Here are equipments are used in SGPIMS for telemedicine. It was divided in to five different categories: IT equipments, Medical Diagnostic Equipment, Video conferencing Equipment. Telecommunication Equipment and Telemedicine software

a) IT Equipments

Hardware:

  • PC, Intel P4 3.0 Ghz (dual core), HT/915G/512 MB DDR2, 160 GB SATA HDD/ DVD ROM/LAN/ Graphic Card With 256 MBVRAM,Two USB ports
  • Ethernet port17” TFT-LCD Monitor
  • Keyboard
  • Mouse
  • Multimedia Speaker
  • Headphone & Mic.
  • Web Camera
  • Laser Printer
  • UPS 1KVA

Software:

  • Windows Vista OS
  • MS Office (latest Prof. Edition) application software
  • Customized Telemedicine Software:
  • With EMR Interoperability as defined
    by DIT, Govt. of India besides integration of Medical Diagnostic Systems like tele-pathology, radiology,
    ECG etc. Should be
    able interface with all communicable media – PSTN,ISDN, IP etc.

b) Medical Diagnostic Equipment

 

X- Ray Digitizer / Scanner:
Tele-Patholgy System
Tele-ECG System (8/12 Lead)
Digital Stethoscope

c) Video conferencing Equipment

  • Full ITU-T H.323 Standards-compliant for interoperability
  • Multi Network connectivity (IP and ISDN)
  • H.261 and H.263 video compression standard
  • Data Collaboration with XGA Input and Output port
  • QCIF – 176 x 144, FCIF – 352 x 288 video resolutions
  • Video Frame Rate Up to15- 30 fps
  • Audio Compression Standard G.711: 3.4 kHz @ 64 kbps/G.722: 7.1 kHz @ 48 / 56 / 64 kbps/ G.728: 3.4 kHz @ 16 kbps
  • Audio Performance 100-7100 Hz frequency response with Full duplex
  • 64 kbps to 384/512 kbps Data Rates
  • Automatic Noise Suppression
  • Acoustical echo cancellation
  • 42” Display Panel with RCA and X-VGA port Optional

d) Telemedicine software

a) Mercury Integrated Telemedicine Solution

b) Sanjeevani Integrated Telemedicine Solution

c) TELEMED integrated Telemedicine Solutions

d) Televital integrated Telemedicine Solutions

If you want to know more about the software, please connect to the following link http://www.telemedindia.org/telemedicine_software.html 
 
e) Telecommunication equipment

VSAT

  • Router
  • Dish antenna
  • Modem
  • DAMA unit

Terrestrial

  • Media Converter
  • Router
  • STM
  • Power back up for one hour
  • 6 U RacK

ISDN

  • ISDN Modem
  • Data/ fax/ Voice Modem
  • USB Hub
  • 10/100 Switch
  • ISDN Phone
  4) Critical Success Factors:

There are so many factors to help to make the telemedicine project in India succeed.  Those are : leaderships(got a strong support from the government), well-established infrastructure, Also, according to Dr. Mishra any telemedicine project needs a “champion” to lead the project from start to finish. Those CSFs are identified for telemedicine project are : accessibility, Satisfactory, Quality, Security and Performance.

         Satisfactory : Doctors, patients are happy with the technology

         Accessibility: convenience of participation(during all the video conference all the participants seems to be happy with the technology)

         Quality : clear pictures and images

         Security: using VPN or https to protect patient’s information

         Performance : have some interruption during the first conference but it would be able to reconnect again(more problem if we use MCP(multiple control point)

  

5) Issues:

 

During some of the teleconsulation, we experimented some issues related to the technology like loosing connections between location/nodes during the conference, consultation/meeting due to the limited bandwidth.  In addition, according to doctors there were some concern related to privacy raising by patients and their families.  They are still working on guideline and standardization for procedures and methods related to telemedicine project.

They are not ready for telehome and just start on telepsytriachy based on our interviewed with them.

 

6) Social Activities:

 

In this trip, we also have a chance to learn about India culture by visting Tajmahal, India Gate, Kutab Minar….We also had the opportunity to enjoy India cuisine by trying different dishes in local restaurants. All the dishes are delicious. The services provided by local restaurant, hotel seemed to be good and tried to be please customers as much as they could. Even we were having problem like water leaking at the hotel room on the first day at New Delhi and the hot weather caused us got sweat all the time. We all had the good feeling about the trip and all activities that we were involved as a group during the trip(like using the train to go from New Delhi to Lucknow). It helped to create a good bond between us(among the travelers)

 

At the final day at Lucknow, we were invited to have dinner with Dr. Mishra and his staffs. It was a pleasant feeling to me because we were welcome by SGPIMS and its staff. It also made me surprise by seeing people from different classes from the society seems to be happy even they are poor and living in the difficult condition.

And the sad thing as we had to leave and went back to the USA. We said goodbye to everyone and hope might be back in the future( for visiting or working). It was a wonderful learning experience for me because I get to know more about the other culture and made new friends. However, it’s nice to be back to the USA(home). I missed my kids!!!!

 7) Conclusion 

Even with the differences in social structure and regulation in practicing telemedicine between India and USA, I feel that telemedicine will be widely adopted in USA if we are able to resolve issues related to confidentiality and privacy in the USA. We also need to address issues related to malpractice in medicine and working on standardization.  However, there will be more and more people move forward to understand/learn/educate and practice telemedicine.

To be able to succeed in any future telemedicine project, we need good funding, leaderships, well- established infrastructure, a champion on any project and a good vision.  Those are required the participation from different level of government (both local and federal), research institute, medical practitioner (doctors, nurses…), and the good infrastructure (fiber optics, equipments….).

There are still many challenges ahead of us for practicing telemedicine in USA but I have a strong belief in the technology for helping us to bring the access of health care services for underserved population, monitoring public health services and help us for preventing outbreak in the public.  Finally, I would like to express my many thanks for the warm welcome from Dr.  Mishra and his staff from SGPIMS and all the presentation and knowledge that they are willing and enthusiasm sharing with us during our visit to their facilities from August 03.  2008 to August 13, 2008. I also would like to say so many thanks to Professor Samir for  organized the trip and guided us through the tour. Without you, we would not have a pleasant trip with extensive learning telemedicine, India culture, social networking, and so on.

                                  

 References 

        http://www.telemedindia.org/comhardware.html

        http://www.telemedindia.org/equipments.html

        http://www.telemedindia.org/med_equip.html

        http://www.telemedindia.org/videoconf.html

Keywords: Critical success factor, Medical Sciences, Telemedicine

Posted by Cuong Nguyen | 1 comment(s)

April 29, 2008

The Body and The Screen
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As it turns out, I don't have the convergence book, so I figured I make a retro post on a book I missed earlier in the semester.  *Sorry*.

 

To make up for my sins, I'll also post the link to a blog site I'm working my way through which may or may not be pertinent to the class.  What it is though is funny (in a very cynical sarcastic sense...so beware).

http://stuffwhitepeoplelike.wordpress.com/full-list-of-stuff-white-people-like/

 

*********Legitimate blog post starts here********** 

The White Hand

In previous blog entries, I have lamented the villification of the white male, and I am not currently retracting that theory of all blame being somewhat unfairly placed on white males as devious individuals out to maintain and strengthen where they can a societal power structure that caters and favours them.

I did agree though with a number of Michelle White's observations.  I had never noticed the white hand, in the sense that it was white and didn't need to be.  I noticed, for sure, that women were a selling point in many advertisements, but I hadn't notice that many of these commercials also pass along a message of the female as being uninterested and possibly incapable of using technology.  

In chapter 1, the "entering in" phenomenon in internet and computer settings, is something I have clearly experienced, especially since I play computer games, I have a complete Yahoo account (Yahoo wallet et al) and I have used and prefer technology that brings me closer to the object on the screen while blurring out the fact that this is somewhat "artificial" or simulated.  What I haven't noticed nor can I comprehend, is the extent to which these notions of image and identity she mentions  affect me.

Lastly in defense of the white man, I will say though that advertisers are constrained (maybe that's not the right word) by the theory or goal to play to your widest and most affluent audience, otherwise they may stand to not make money.  Not that this is actually a good defense, but it does lean to towards there being other motivations apart from maintaining dominance.

Posted by Digital Media Theory (IS 347) - Dwayne Chambers | 1 comment(s)

April 15, 2008

Critical Cyberculture Studies
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The main argument in this book is that “can we describe internet studies as a field or discipline” As I read through the introduction, I remembered the times we discussed the identity crisis in information systems (IS) discipline. Some similarities that I recognized between IS and the potential Internet studies disciplines are:

 
  • Researchers in both areas come from very different backgrounds. Therefore, their research topics have a large variance. On one hand, each essay in the book focuses on a different aspect of the effect of the Internet. For instance, one essay focuses on government, while another essay focuses on gender. On the other hand, in IS some scholars have positivist research philosophy and focus deeply on technical aspects of designing an artifact while others take a post-positivist research philosophy to solve an organizational problem by using IT.
  • Quality of qualitative research seems to be an interdisciplinary topic. In IS, qualitative approaches such as grounded theory, ethnography, and case study started to gain acceptance in late 1990s. (Avison et al, 1999). From this perspective, I did not understand why the author wanted to include this essay in a book published in 2006. Was the debate between quantitative and qualitative approaches still going on in 2006? Or perhaps the author wanted to justify how Internet studies could be conducted in a skeptical, ethical, and systematic way by using a qualitative approach. In this context, I am curious on whether there has been a grounded theory study on this potential field.    
  • “Have we generated new theories of our own?” I think this is an excellent question. (p. 5) IS relies on and contributes to cognitive science, organizational science, and computer science in order to understand interactions among organizations, technologies, and people. However, if we look at the theories used in our discipline (http://www.fsc.yorku.ca/york/istheory/wiki/index.php/Main_Page), we see that these theories are not pure IS theories. Hence, IS relies on and contributes to kernel theories. As for the Internet studies, I think the situation is not different because in order to understand wide diversity of the effects of the Internet, one needs to know a wide diversity of knowledge from related fields. In this context, a common saying in IS is that an IS professional should wear both business and computer science hats in order to broker knowledge between business and computer professionals.   

From my perspective, a discipline leads to profession which has three identifying characteristics: Exclusive education, self regulation, and competitive entrance (McConnell, 2005). Exclusive education requires an extensive education and mastery in a “specialized area”. In this book, it seems to me that each particular essay focuses on specialized area such as government, business, or gender. For instance, I found the following conference on the Internet related to this topic.

 Critical Cyberculture Studies: Mapping an Evolving Discipline April 26-27, University of Maryland 

Session One: Political Action in Cyberspace                                    

Session Two: Theoretical Cyberspace                                   

Session Three: Ordinary and Extraordinary Cyborgs 

Session Four: Different Literacies 

Session Five: Cyborg Bodies                                   

Session Six: Hegemonic Notes                       

Session Seven: Painting With Pixels                                   

Session Eight: Agency and Artifice in Cyberspace                                   

Session Nine: The Business of the Web                                   

Session Ten: Identity Technologies                                   

Session Eleven: Divides 

Session Twelve: Cyberculture Defined                                   

Session Thirteen: Publishing in a Virtual Field (Roundtable)                                   

Session Fourteen: Talking Online

References

Avison, D., Lau, F., Myers, M., and Nielsen, P. A. Action Research Association for Computing Machinery. Communications of the ACM. 42, 1, 1999

McCoccell, S. Professional Software Development.Pearson Education, Inc Boston, MA (2005). 

Posted by Digital Media Theory (IS 347) - Evren Eryilmaz | 0 comment(s)

April 08, 2008

Virtual Community
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The Virtual Community As a book written in 1993, The Virtual Community, expresses Rheingold’s vision for the potential impact of “a community of accessible only via computer screen” on various issues such as education, science, and intellectual life. Among these issues, I like to focus on education because there has been numerous papers focus on the impact of a computer based community on learning. In this context, my main question is what makes learning effective?  Does simply adding a wiki, blog, or a discussion forum to a class mean that it will be used effectively to enable learning? What are the roles to do students and faculty need to take in order to overcome the “coldness” in the electronic media. Perhaps we can talk more about these issues in the class. One excellent source in this context is a paper written by Hiltz on Building Learning Communities in Online Courses. In this paper, Hiltz compares an effective online instructor to a less effective online instructor.  

Source: Hiltz, S. R. Building Learning Communities in Online Courses, IADIS International Conference, Web Based Communities 2005, Algarve, Portugal

  The Virtual Barrio @ the Other Frontier 

This essay talks about the author’s Latino identity and how it influenced his understanding of the technology. From my perspective, this is the most fun article that we have read this semester even though there were deep implications behind it. I like to point two things that I found interesting in this article. The first one is the author’s following point of view regarding to digital technology:” I don’t quite understand them, yet I am seduced by them” This sentence I think pretty much explains teenagers’ attitude towards MYSPACE. If they fully understand all implications of the MYSPACE perhaps they will be less likely to use it. Along in this line, a recent paper I read ( I can’t remember the author) focused on the relationship among mental model, trust, and security. This paper basically said that an incomplete mental model regarding to security could lead to trust on a social networking site.

 

My second point is on “politically neutral/raceless/genderless territory”. We have discussed this issue a little bit in our earlier classes. Would this really provide an equal access and unlimited possibilities of participation interaction and belonging to an individual?

 A Disappearance of Community 

This is a difficult read and it made me question what virtual reality is and what is its influence on virtual community. A reason for this besides “where are we?”, is that the author never did actually defined the term. At a high level, I think this essay makes an analysis of the first gulf war while considering AIDS, national budget, feminism etc. My main criticism is “how does the title fit to the essay? When I fist saw the title, I thought the essay would be on elements that make forming a community difficult in the online world. Also, I did not understand the author’s position in the essay. What is the author’s point in this article?

Internet & community  
 

Facebook

 

SecondLife on BBC

Posted by Digital Media Theory (IS 347) - Evren Eryilmaz | 0 comment(s)

Virtual Communities
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Since I want to get my blog posted before class begins, I think I will start with Rheingold’s article, The Virtual Community.

 

In the opening pages of the Rheingold article, Rheingold discusses the virtual community he belongs to, WELL, as being grounded in real life. However, it is in fact more so, since he meets the people he interacts with online in real situations. Much of the research I have been conducting over the past couple of years has been grounded in building virtual community at CGU. Since many users already have interactions around the campus, this too would be a hybrid model where the online environment (Claremont Conversation Online) fosters greater face-to-face and virtual collaboration.

 

Like many social applications today, Facebook is looking to bridge this gap between the physical and virtual. When a user logs into Facebook, they can immediately set their status “What are you doing right now” to be whatever the user wants. Some users put something provocative that represents neither a virtual nor physical state such as “Brian is contemplating the Big Bang”, while others place themselves in an actual physical setting, “Brian is hanging out at Star Bucks.”

facebook status

Over the past couple of years I have encountered a lot of creative research into this phenomenon. One of the cooler projects is being done @ NJIT where 500 (I think) students are outfitted with RFID. When they start up their mobile applications (i.e. social networking tools), their status is updated immediately. Although I’m not exactly sure if it’s the wave of the future, I am definitely interested in finding out more about the project and how students ‘TAM’ with the idea. In any case, it beats another Second Life study.

 

Lastly, as an interesting fact, according to Wikipedia  Craig Newmark started his original Craigslist mailings through WELL.

Keywords: is347

Posted by Digital Media Theory (IS 347) - brian thoms | 0 comment(s)

The Ronell Storm
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I found Avital Ronell's article really hard to read, as she weaved in and out from plain speech to metaphor, and seemed at some points to hop from topic to topic, all under a proposed topic of the effects of VR.  Despite this however, I remained convinced that she had something pertinent and possibly quite wise to say.

I did pick up on a main point of hers on the sterilizing of war and hence the disconnect created between not just the public and what was occuring but even between the actual soldiers and the reality of their work.  She also made the bold move of terming what America was doing in the Gulf war as Fascist and even implied that "Desert Storm" was reminiscent of Nazi philosophy.

 

“In his essay entitled “Our History,” French philosopher Jean-Luc Nancy has argued that an “ideology must be called ‘fascist’ in the general sense in which themes of spiritual and national regeneration, of the vigorous recovery of health through firmness and discipline, correspond to a fascist or fascistic vision of things.”  What this means basically is that in the name of symbolic health, a unity of world that sees its image in wholesomeness and the project of renewal, we have waged war on what was repeatedly represented as degenerate, sickly, something that carried the threat of contagion.  In this regard, America has been carrying out its newly transcendentalized project of killing the unwell, the contaminated.  The enemy is imagined as being disorderly, inefficient, tactically illiterate, dysfunctional; and to a certain degree the projected solution, cybernetics, promises to overcome such instabilities.

Posted by Digital Media Theory (IS 347) - Dwayne Chambers | 0 comment(s)

April 01, 2008

Machine Linked Identities (CyberTypes)
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Based on our readings, it seems to me that there is an online utopia which offers perhaps liberation from the restrictive characteristics of our bodies such as race, ethnicity, identity, gender, and age. This utopia in the “We’re Teen, We’re Queen, and We' Got Email” article allowed teens an escape from the real world. In this context, Nakamura takes a different approach and focuses on two topics: Race and identity tourism. From race perspective, this is the first book I read on racism in cyberspace. Based on Nakamura, race matters in cyberspace and we form and manage our race through our online interactions. For instance, finding the color you like rather than ethnic identity. Among the chapters, I found chapter 3 most interesting due to reference to popular movies such as the Matrix. I think it would be interesting if the author included the following dialogue between Neo and Trinity.

Neo: The Trinity?… Jesus, I thought you were a man.

Trinity: Most men do.

In Nakamura’s study of the Matrix movie, the analysis of the character Cypher was interesting because the author stated that “the only white man on the crew betrays the humans precisely because he wants to jump the ship of multiculturalism and reclaim his possessive investment of whiteness." (p. 78). But wasn’t there another white man(Apoc)?

At a high level, I think the author makes good observations of the Internet because it seems that the utopian vision was more valid before the dot com bubble.However, Nakamura tries to set a more realistic view.  
   

Posted by Digital Media Theory (IS 347) - Evren Eryilmaz | 0 comment(s)

Skepticism
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I found myself being quite skeptical about a lot of what Lisa Nakamura wrote.  I found her self-assessment of being paranoid as probably not being too far-off.   Also I thought she was guilty of in some cases only providing one example and making it seem as if this was just the tip of an iceberg, rather than an anomaly of ice in an otherwise warm environs.

One thing (an analogy) though helped me to begin to with a more open mind read her work (I'm far from finished).  My roomate is from Dubai (he's in fact Indian) while I am from Jamaica.  I moved into the apartment we live in, about 3 weeks ahead of him.  And in that time, I setup and designed the apartment (exception being his room) as I saw fit.  It later occurred to me that being the seond one there, his input was relegated to minor adjustments, as opposed to the general design which I was responsible for.

Lisa (if I may be so familiar as to call her by first name only) makes this point as well.  The internet's design in large part was done by the well-off in this country and certainly not by poor 3rd world citizens of Jamaica.  As a consequence, the inherent worldview of these designers (which I do agree is quite homogenous given their similar backgrounds) is probably inlaid online.  At least as much as my apartment bears more semblance to a Jamaican home rather than one from India/Dubai.

Posted by Digital Media Theory (IS 347) - Dwayne Chambers | 0 comment(s)

March 25, 2008

On the Internet, nobody knows you're a dog!
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A Rape in Cyberspace 

This article explains a rape event and its outcomes in a multiplayer computer game (LambdaMOO). In this game, a user (Mr. Bunge) performs a rape through a program called voodoo doll. This program allowed Mr. Bunge’s actions to be falsely attributed to other users within LambdaMOO. In this context, the author makes one to think about the relationship between real and virtual life. Although I am not familiar with multiplayer online games, to an extent this essay reminded me the sock puppet and meat puppet behaviors that take place in the virtual world. Sock puppet means using an online identity for deception purposes. Meat puppet refers to the situations in which a user tries to depreciate other users’ contributions in an online community. Furthermore, meat puppet could also be used to create a buzz or public interest in certain area. When a sock puppet or meat puppet activity is defined in a Wiki content, it is responsibility of the Wiki administrator to ban the user through his or her IP address because Wiki keeps a record of each user’s IP address.

 

Finally, I think this essay in a way relates to unanticipated consequences of technology that we have discussed before because it appears that users and programmers did not anticipate a rape event in this multiplayer game. Therefore, they had a meeting to decide what action to take.

 Women and Children First:

The main assumption in this article is that gender roles which are reproduced in cyberspace could be used to facilitate regulation in this environment (frontier). Among the author’s arguments, I am interested in the one that she focuses on the public perception of online social relationships. In one of her statements she says that “women and children are victimized in conditions of freedom”. In this context, she says that when we introduce women and children into a frontier we need to implement certain laws to protect women and children within this frontier. In a way, this is similar to justifying the actions that was happened in the previous essay (the meeting to decide what to do for rape).  In one our older discussions, we talked about how the virtual world (even though its limitless potentials) resembles the real world (designing jeans in jean factory in second life). Hence, there should be regulations in the virtual world.

We’re Teen, We’re Queer, and We’ve Got Email 

This essay talks about how the virtual world allows teens an escape from the real world. For instance, the example given in the essay was a gay teen in Iowa does not need to be bounded by the norms on Iowa in an America Online gay chatroom. I think the best example of this argument is the success of myspace. However, I believe that “the escape” is like a double edged sword. On one site, a teenager can say things that he or she can not say things in the cyberspace that he or she could not do in the real world. On the other side, malicious intended people may also perform things that they could not do in the real world such as child molestation. This is where the regulation that Miller emphasizes gets into the picture because as Miller said “women and children are victimized in conditions of freedom”.

 Race In/For Cyberspace: 

“On the Internet, nobody knows you’re a dog !”  Among the essays I have read so far, this is my favorite because in a way it relates to the research papers that I have read. One main criticism for the Internet is that, it is missing real world elements that help us to express ourselves such as tone of voice or facial impressions. In this context, users try to represent themselves through a keyboard and a mouse. Hence, bad intentioned users can easily develop fake identities (sock puppets) for deceptive purposes. From LambdaMOO perspective, this essay made me to question the person I am interacting with in an online game.  For instance, is it possible to identify the real identity of a character in an online game? I wonder the extent to which identity issues anticipated when online games and other social tool were first developed. If users are not interested in developing a sense of community, they may not be interested in identification verification. However, if they want to build a sense of community with close friendship they may want a trust indicator.

 

 

Online Identity

 

 

   

 

 

 

 

 

 

 Who Am We? 

In this essay, I like the emphasis on how the Internet changes our way of thinking and the way we form our communities. The author considers computer screens as a location for various purposes. In this context, the author states that computer screens allow us to cycle through cyberspace and real life. Hence, Turkle argues that the computer screen allows one to play multiple roles at the same time rather than playing different roles in different settings at different times.  To support this argument, the author says real life itself is just one more window. In a way, I appreciate the great vision that we have been reading on implications of computers on social and intellectual aspects of my life. But, the windows term and playing multiple roles at the same time kind of reminded me the kid who wanted to watch 10 different channels at the same time in the Back to The Future Movie. I do not share this vision because I personally would like to have a few maybe one window at a time and perform the activity on the window great rather than doing poor activity on 10 different windows.

   

Posted by Digital Media Theory (IS 347) - Evren Eryilmaz | 0 comment(s)

March 12, 2008

YouTube News / CNET
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YouTube, once just a destination, becoming a service too

Updated at 7:33 AM PDT to include YouTube-TiVo news.

 

Google's YouTube just announced that it is expanding its APIs to allow more direct access to the service.

The updates to the APIs, or application programming interfaces, give developers deeper access into YouTube for video uploading and allow for "chromeless" players, or players without the traditional YouTube interface and branding.

This move means YouTube will become not just a destination for videos, but a system that serves videos into other apps. Clearly, it's an effort to turn YouTube into an infrastructure play that, once adopted by a developer on a site, would be difficult to remove. It will also give YouTube an even more impressive library of videos, which can be used to serve up advertising.

We've already seen a few apps that use YouTube without advertising it. The music streaming service Songza (read review), for example, is essentially an interface into the audio portion of YouTube's database.

Here is the text of most of the announcement, which we got moments ago:

 

As part of YouTube's goal to extend its reach beyond the Internet browser by enabling users to discover and share compelling video content wherever they are, YouTube is excited to introduce the latest enhancements to the YouTube APIs and Tools. With this release, YouTube is now providing wholesale access to our extensive video library, worldwide audience, and the underlying video hosting and streaming infrastructure that powers YouTube.

YouTube's latest API offerings allow anyone building a website or software application that is connected to the Internet to upload videos straight to YouTube; let users comment, rate and favorite the videos; and customize and control the Flash player in which the videos are played. This can be used in conjunction with the existing APIs which launched last year and which provide the ability to view videos on other sites and to search for videos on YouTube.

The enhancements to the YouTube APIs and Tools offering are free and easy to use, giving YouTube users yet another way to engage the world of video and actively participate in the YouTube community wherever they are, whenever they want.

Developers can also improve the user experience on their site, gain visibility and traffic, and easily add UGC (User Generated Content) capabilities. With more YouTube functionality and features, developers can enable users to develop more innovative original content directly from their mobile devices and encourage new users to share and engage the community.

Update: Later Wednesday morning, TiVo announced a deal that will make YouTube videos directly accessible from a TV through its digital video recorders, in a service set to go into effect later this year for broadband-connected subscribers with TiVo Series3 DVRs, including the TiVo HD.

 

Link: http://www.news.com/8301-10784_3-9891790-7.html?tag=nefd.le

 

 

Keywords: API, Brightcove, YouTube

Posted by IS329 - Vic Chin | 0 comment(s)

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