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        <title><![CDATA[Digital Media Theory (IS 347) : Activity]]></title>
        <description><![CDATA[Activity for Digital Media Theory (IS 347), hosted on Claremont Conversation Online.]]></description>
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            <title><![CDATA[The Body and The Screen]]></title>
            <link>http://conversation.cgu.edu/is347/weblog/3302.html</link>
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            <pubDate>Tue, 29 Apr 2008 19:06:40 GMT</pubDate>
            <description><![CDATA[<p>As it turns out, I don't have the convergence book, so I figured I make a retro post on a book I missed earlier in the semester.&nbsp; *Sorry*.</p><p>&nbsp;</p><p>To make up for my sins, I'll also post the link to a blog site I'm working my way through which may or may not be pertinent to the class.&nbsp; What it is though is funny (in a very cynical sarcastic sense...so beware).</p><p><a href="http://stuffwhitepeoplelike.wordpress.com/full-list-of-stuff-white-people-like/">http://stuffwhitepeoplelike.wordpress.com/full-list-of-stuff-white-people-like/</a></p><p>&nbsp;</p><p>*********Legitimate blog post starts here**********&nbsp;</p><p>The White Hand</p><p>In previous blog entries, I have lamented the villification of the white male, and I am not currently retracting that theory of all blame being somewhat unfairly placed on white males as devious individuals out to maintain and strengthen where they can a societal power structure that caters and favours them.</p><p>I did agree though with a number of Michelle White's observations.&nbsp; I had never noticed the white hand, in the sense that it was white and didn't need to be.&nbsp; I noticed, for sure, that women were a selling point in many advertisements, but I hadn't notice that many of these commercials also pass along a message of the female as being uninterested and possibly incapable of using technology.&nbsp;&nbsp;</p><p>In chapter 1, the &quot;entering in&quot; phenomenon in internet and computer settings, is something I have clearly experienced, especially since I play computer games, I have a complete Yahoo account (Yahoo wallet et al) and I have used and prefer technology that brings me closer to the object on the screen while blurring out the fact that this is somewhat &quot;artificial&quot; or simulated.&nbsp; What I haven't noticed nor can I comprehend, is the extent to which these notions of image and identity she mentions&nbsp; affect me.</p><p>Lastly in defense of the white man, I will say though that advertisers are constrained (maybe that's not the right word) by the theory or goal to play to your widest and most affluent audience, otherwise they may stand to not make money.&nbsp; Not that this is actually a good defense, but it does lean to towards there being other motivations apart from maintaining dominance. </p>]]></description>
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            <title><![CDATA[Critical Cyberculture Studies]]></title>
            <link>http://conversation.cgu.edu/is347/weblog/3265.html</link>
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            <pubDate>Tue, 15 Apr 2008 21:43:15 GMT</pubDate>
            <description><![CDATA[<p style="margin:0in 0in 0pt"  class="MsoNormal">The main argument in this book is that &ldquo;can we describe internet studies as a field or discipline&rdquo; As I read through the introduction, I remembered the times we discussed the identity crisis in information systems (IS) discipline. Some similarities that I recognized between IS and the potential Internet studies disciplines are:</p>&nbsp; <ul style="margin-top: 0in"><li class="MsoNormal"  style="margin:0in 0in 0pt; tab-stops: list .5in">Researchers in both areas come from very different backgrounds. Therefore, their research topics have a large variance. On one hand, each essay in the book focuses on a different aspect of the effect of the Internet. For instance, one essay focuses on government, while another essay focuses on gender. On the other hand, in IS some scholars have positivist research philosophy and focus deeply on technical aspects of designing an artifact while others take a post-positivist research philosophy to solve an organizational problem by using IT.</li><li class="MsoNormal"  style="margin:0in 0in 0pt; tab-stops: list .5in">Quality of qualitative research seems to be an interdisciplinary topic. In IS, qualitative approaches such as grounded theory, ethnography, and case study started to gain acceptance in late 1990s. (Avison et al, 1999). From this perspective, I did not understand why the author wanted to include this essay in a book published in 2006. Was the debate between quantitative and qualitative approaches still going on in 2006? Or perhaps the author wanted to justify how Internet studies could be conducted in a skeptical, ethical, and systematic way by using a qualitative approach. In this context, I am curious on whether there has been a grounded theory study on this potential field. <span>&nbsp;</span><span>&nbsp;</span><span>&nbsp;</span></li><li class="MsoNormal"  style="margin:0in 0in 0pt; tab-stops: list .5in">&ldquo;Have we generated new theories of our own?&rdquo; I think this is an excellent question. (p. 5) IS relies on and contributes to cognitive science, organizational science, and computer science in order to understand interactions among organizations, technologies, and people. However, if we look at the theories used in our discipline (<a href="http://www.fsc.yorku.ca/york/istheory/wiki/index.php/Main_Page">http://www.fsc.yorku.ca/york/istheory/wiki/index.php/Main_Page</a>), we see that these theories are not pure IS theories. Hence, IS relies on and contributes to kernel theories. As for the Internet studies, I think the situation is not different because in order to understand wide diversity of the effects of the Internet, one needs to know a wide diversity of knowledge from related fields. In this context, a common saying in IS is that an IS professional should wear both business and computer science hats in order to broker knowledge between business and computer professionals.&nbsp;<span>&nbsp;</span><span>&nbsp;</span></li></ul><p style="margin:0in 0in 0pt"  class="MsoNormal">From my perspective, a discipline leads to profession which has three identifying characteristics: Exclusive education, self regulation, and competitive entrance (McConnell, 2005). Exclusive education requires an extensive education and mastery in a &ldquo;<strong>specialized area</strong>&rdquo;. In this book, it seems to me that each particular essay focuses on specialized area such as government, business, or gender. For instance, I found the following conference on the Internet related to this topic. </p><p>&nbsp;<strong><span style="font-family: 'Book Antiqua'">Critical Cyberculture Studies: Mapping an Evolving Discipline </span></strong><strong><span style="font-family: 'Book Antiqua'">April 26-27, University of Maryland</span></strong><strong><span style="font-size: 11.5pt">&nbsp;</span></strong></p><p><strong><span style="font-size: 11.5pt"></span></strong><strong><span style="font-size: 11.5pt">Session One: Political Action in Cyberspace&nbsp;</span></strong><strong><span style="font-size: 11.5pt"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;</span></span></strong></p><p><strong><span style="font-size: 11.5pt">Session Two: Theoretical Cyberspace</span></strong><span style="font-size: 11.5pt"></span><span style="font-size: 11.5pt"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp; </span></span></p><p><span style="font-size: 11.5pt"><span></span></span><strong><span style="font-size: 11.5pt">Session Three: Ordinary and Extraordinary Cyborgs</span></strong><strong><span style="font-size: 11.5pt">&nbsp;</span></strong></p><p><strong><span style="font-size: 11.5pt"></span></strong><strong><span style="font-size: 11.5pt">Session Four: Different Literacies</span></strong><strong><span style="font-size: 11.5pt">&nbsp;</span></strong></p><p><strong><span style="font-size: 11.5pt"></span></strong><strong><span style="font-size: 11.5pt">Session Five: Cyborg Bodies</span></strong><span style="font-size: 11.5pt"></span><strong><span style="font-size: 11.5pt"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;</span></span></strong></p><p><strong><span style="font-size: 11.5pt">Session Six: Hegemonic Notes</span></strong><span style="font-size: 11.5pt"></span><strong><span style="font-size: 11.5pt"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; </span></span></strong></p><p><strong><span style="font-size: 11.5pt"><span></span></span></strong><strong><span style="font-size: 11.5pt">Session Seven: Painting With Pixels</span></strong><strong><span style="font-size: 11.5pt"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp; </span></span></strong></p><p><strong><span style="font-size: 11.5pt"><span></span></span></strong><span style="font-size: 11.5pt"></span><strong><span style="font-size: 11.5pt">Session Eight: Agency and Artifice in Cyberspace</span></strong><span style="font-size: 11.5pt"></span><strong><span style="font-size: 11.5pt"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp; </span></span></strong></p><p><strong><span style="font-size: 11.5pt"><span></span></span></strong><span style="font-size: 11.5pt"></span><strong><u><span style="font-size: 11.5pt">S</span></u></strong><strong><u><span style="font-size: 11.5pt">ession Nine: The Business of the Web</span></u></strong><strong><span style="font-size: 11.5pt"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp; </span></span></strong></p><p><strong><span style="font-size: 11.5pt"><span></span></span></strong><span style="font-size: 11.5pt"></span><strong><span style="font-size: 11.5pt">Session Ten: Identity Technologies</span></strong><strong><span style="font-size: 11.5pt"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp; </span></span></strong></p><p><strong><span style="font-size: 11.5pt"><span></span></span></strong><span style="font-size: 11.5pt"></span><strong><span style="font-size: 11.5pt">Session Eleven: Divides</span></strong><strong><span style="font-size: 11.5pt">&nbsp;</span></strong></p><p><strong><span style="font-size: 11.5pt"></span></strong><strong><span style="font-size: 11.5pt">Session Twelve: Cyberculture Defined</span></strong><strong><span style="font-size: 11.5pt"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp; </span></span></strong></p><p><strong><span style="font-size: 11.5pt"><span></span></span></strong><span style="font-size: 11.5pt"></span><strong><span style="font-size: 11.5pt">Session Thirteen: Publishing in a Virtual Field (Roundtable)</span></strong><strong><span style="font-size: 11.5pt"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp; </span></span></strong></p><p><strong><span style="font-size: 11.5pt"><span></span></span></strong><span style="font-size: 11.5pt"></span><strong><span style="font-size: 11.5pt">Session Fourteen: Talking Online</span></strong></p><p><strong><span style="font-size: 11.5pt">References</span></strong></p><p><span style="font-size: 11.5pt">Avison, D., Lau, F., Myers, M., and Nielsen, P. A. Action Research Association for Computing Machinery. Communications of the ACM. 42, 1, 1999</span></p><p><span style="font-size: 11.5pt">McCoccell, S. Professional Software Development.Pearson Education, Inc Boston, MA (2005).&nbsp;</span></p>]]></description>
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            <title><![CDATA[Virtual Community]]></title>
            <link>http://conversation.cgu.edu/is347/weblog/3230.html</link>
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            <pubDate>Tue, 08 Apr 2008 22:27:40 GMT</pubDate>
            <description><![CDATA[<strong>The Virtual Community</strong>&nbsp;As a book written in 1993, The Virtual Community, expresses Rheingold&rsquo;s vision for the potential impact of &ldquo;a community of accessible only via computer screen&rdquo; on various issues such as education, science, and intellectual life. Among these issues, I like to focus on education because there has been numerous papers focus on the impact of a computer based community on learning. In this context, my main question is what makes learning effective?<span>&nbsp; </span>Does simply adding a wiki, blog, or a discussion forum to a class mean that it will be used effectively to enable learning? What are the roles to do students and faculty need to take in order to overcome the &ldquo;coldness&rdquo; in the electronic media. Perhaps we can talk more about these issues in the class. One excellent source in this context is a paper written by Hiltz on Building Learning Communities in Online Courses. In this paper, Hiltz compares an effective online instructor to a less effective online instructor. <span style="text-transform: uppercase"></span>&nbsp; <p style="margin:0in 0in 0pt"  class="MsoNormal">Source: Hiltz, S. R. Building Learning Communities in Online Courses, IADIS International Conference, Web Based Communities 2005, Algarve, Portugal</p>&nbsp;&nbsp;<strong>The Virtual Barrio @ the Other Frontier</strong>&nbsp; <p style="margin:0in 0in 0pt"  class="MsoNormal">This essay talks about the author&rsquo;s Latino identity and how it influenced his understanding of the technology. From my perspective, this is the most fun article that we have read this semester even though there were deep implications behind it. I like to point two things that I found interesting in this article. The first one is the author&rsquo;s following point of view regarding to digital technology:&rdquo; I don&rsquo;t quite understand them, yet I am seduced by them&rdquo; This sentence I think pretty much explains teenagers&rsquo; attitude towards MYSPACE. If they fully understand all implications of the MYSPACE perhaps they will be less likely to use it. Along in this line, a recent paper I read ( I can&rsquo;t remember the author) focused on the relationship among mental model, trust, and security. This paper basically said that an incomplete mental model regarding to security could lead to trust on a social networking site. </p>&nbsp; <p style="margin:0in 0in 0pt"  class="MsoNormal">My second point is on &ldquo;politically neutral/raceless/genderless territory&rdquo;. We have discussed this issue a little bit in our earlier classes. Would this really provide an equal access and unlimited possibilities of participation interaction and belonging to an individual? </p>&nbsp;<strong>A Disappearance of Community</strong>&nbsp; <p style="margin:0in 0in 0pt"  class="MsoNormal">This is a difficult read and it made me question what virtual reality is and what is its influence on virtual community. A reason for this besides &ldquo;where are we?&rdquo;, is that the author never did actually defined the term. At a high level, I think this essay makes an analysis of the first gulf war while considering AIDS, national budget, feminism etc. My main criticism is &ldquo;how does the title fit to the essay? When I fist saw the title, I thought the essay would be on elements that make forming a community difficult in the online world. Also, I did not understand the author&rsquo;s position in the essay. What is the author&rsquo;s point in this article?</p><p style="margin:0in 0in 0pt"  class="MsoNormal"><div id="vidTitle"><span>Internet &amp; community</span>&nbsp;&nbsp;</div><div>&nbsp;<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/lbQAAbKDsVs&hl=en"></param><param name="wmode" value="transparent"></param><embed class="VideoPlayback" type="application/x-shockwave-flash" src="http://www.youtube.com/v/lbQAAbKDsVs&hl=en" width="425" height="355"/></object></div></p><p style="margin:0in 0in 0pt"  class="MsoNormal">Facebook</p><p style="margin:0in 0in 0pt"  class="MsoNormal"></p><p style="margin:0in 0in 0pt"  class="MsoNormal"><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/cU0Sa1yoCLg&hl=en"></param><param name="wmode" value="transparent"></param><embed class="VideoPlayback" type="application/x-shockwave-flash" src="http://www.youtube.com/v/cU0Sa1yoCLg&hl=en" width="425" height="355"/></object></p><p style="margin:0in 0in 0pt"  class="MsoNormal">&nbsp;</p><p style="margin:0in 0in 0pt"  class="MsoNormal">SecondLife on&nbsp;BBC</p><p style="margin:0in 0in 0pt"  class="MsoNormal"><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/48v4sl2GVqg&hl=en"></param><param name="wmode" value="transparent"></param><embed class="VideoPlayback" type="application/x-shockwave-flash" src="http://www.youtube.com/v/48v4sl2GVqg&hl=en" width="425" height="355"/></object></p>]]></description>
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            <title><![CDATA[Virtual Communities]]></title>
            <link>http://conversation.cgu.edu/is347/weblog/3229.html</link>
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            <pubDate>Tue, 08 Apr 2008 22:06:05 GMT</pubDate>
		<dc:subject><![CDATA[is347]]></dc:subject>
            <description><![CDATA[<p style="margin:0in 0in 0pt"  class="MsoNormal">Since I want to get my blog posted before class begins, I think I will start with Rheingold&rsquo;s article, The Virtual Community. </p>&nbsp; <p style="margin:0in 0in 0pt"  class="MsoNormal">In the opening pages of the Rheingold article, Rheingold discusses the virtual community he belongs to, WELL, as being grounded in real life. However, it is in fact more so, since he meets the people he interacts with online in real situations. Much of the research I have been conducting over the past couple of years has been grounded in building virtual community at CGU. Since many users already have interactions around the campus, this too would be a hybrid model where the online environment (Claremont Conversation Online) fosters greater face-to-face and virtual collaboration. </p>&nbsp; <p style="margin:0in 0in 0pt"  class="MsoNormal">Like many social applications today, Facebook is looking to bridge this gap between the physical and virtual. When a user logs into Facebook, they can immediately set their status &ldquo;What are you doing right now&rdquo; to be whatever the user wants. Some users put something provocative that represents neither a virtual nor physical state such as &ldquo;Brian is contemplating the Big Bang&rdquo;, while others place themselves in an actual physical setting, &ldquo;Brian is hanging out at Star Bucks.&rdquo;</p><p style="margin:0in 0in 0pt"  class="MsoNormal"><img src="http://conversation.cgu.edu/thomsb/files/232/1329/facebook.jpg"  border="0"  width="1"  height="1" /></p><div style="text-align: center"><img src="http://conversation.cgu.edu/thomsb/files/278/1330/facebook-status.JPG"  border="0"  alt="facebook status"  width="187"  height="180" /></div><p style="margin:0in 0in 0pt"  class="MsoNormal">Over the past couple of years I have encountered a lot of creative research into this phenomenon. One of the cooler projects is being done @ NJIT where 500 (I think) students are outfitted with RFID. When they start up their mobile applications (i.e. social networking tools), their status is updated immediately. Although I&rsquo;m not exactly sure if it&rsquo;s the wave of the future, I am definitely interested in finding out more about the project and how students &lsquo;TAM&rsquo; with the idea. In any case, it beats another Second Life study. </p><p style="margin:0in 0in 0pt"  class="MsoNormal">&nbsp;</p><p style="margin:0in 0in 0pt"  class="MsoNormal">Lastly, as an interesting fact, according to Wikipedia&nbsp; Craig Newmark started his original Craigslist mailings through WELL.</p>]]></description>
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            <title><![CDATA[The Ronell Storm]]></title>
            <link>http://conversation.cgu.edu/is347/weblog/3224.html</link>
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            <pubDate>Tue, 08 Apr 2008 18:42:52 GMT</pubDate>
            <description><![CDATA[<p>I found Avital Ronell's article really hard to read, as she weaved in and out from plain speech to metaphor, and seemed at some points to hop from topic to topic, all under a proposed topic of the effects of VR.&nbsp; Despite this however, I remained convinced that she had something pertinent and possibly quite wise to say.</p>  <p>I did pick up on a main point of hers on the sterilizing of war and hence the disconnect created between not just the public and what was occuring but even between the actual soldiers and the reality of their work.&nbsp; She also made the bold move of terming what America was doing in the Gulf war as Fascist and even implied that &quot;Desert Storm&quot; was reminiscent of Nazi philosophy.</p>  <p>&nbsp;</p>  <p class="MsoNormal">&ldquo;In his essay entitled &ldquo;Our History,&rdquo; French philosopher Jean-Luc Nancy has argued that an &ldquo;ideology must be called &lsquo;fascist&rsquo; in the general sense in which themes of spiritual and national regeneration, of the vigorous recovery of health through firmness and discipline, correspond to a fascist or fascistic vision of things.&rdquo; <span>&nbsp;</span>What this means basically is that in the name of symbolic health, a unity of world that sees its image in wholesomeness and the project of renewal, we have waged war on what was repeatedly represented as degenerate, sickly, something that carried the threat of contagion.<span>&nbsp; </span>In this regard, America has been carrying out its newly transcendentalized project of <strong>killing the unwell</strong>, the contaminated.<span>&nbsp; </span>The enemy is imagined as being disorderly, inefficient, tactically illiterate, dysfunctional; and to a certain degree the projected solution, cybernetics, promises to overcome such instabilities.</p>]]></description>
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            <title><![CDATA[Machine Linked Identities (CyberTypes)]]></title>
            <link>http://conversation.cgu.edu/is347/weblog/3189.html</link>
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            <pubDate>Tue, 01 Apr 2008 22:48:53 GMT</pubDate>
            <description><![CDATA[<p>Based on our readings, it seems to me that there is an online utopia which offers perhaps liberation from the restrictive characteristics of our bodies such as race, ethnicity, identity, gender, and age. This utopia in the &ldquo;We&rsquo;re Teen, We&rsquo;re Queen, and We' Got Email&rdquo; article allowed teens an escape from the real world. In this context, Nakamura takes a different approach and focuses on two topics: Race and identity tourism. From race perspective, this is the first book I read on racism in cyberspace. Based on Nakamura, race matters in cyberspace and we form and manage our race through our online interactions. For instance, finding the color you like rather than ethnic identity. Among the chapters, I found chapter 3 most interesting due to reference to popular movies such as the Matrix. I think it would be interesting if the author included the following dialogue between Neo and Trinity.</p><p>Neo: The Trinity?&hellip; Jesus, I thought you were a man. </p><p>Trinity: Most men do.</p><p>In Nakamura&rsquo;s study of the Matrix movie, the analysis of the character Cypher was interesting because the author stated that &ldquo;the only white man on the crew betrays the humans precisely because he wants to jump the ship of multiculturalism and reclaim his possessive investment of whiteness.&quot; (p. 78). But wasn&rsquo;t there another white man(Apoc)?</p><p>At a high level, I think the author makes good observations of the Internet because it seems that the utopian vision was more valid before the dot com bubble.However, Nakamura tries to set a more realistic view.&nbsp;&nbsp; <br />&nbsp;&nbsp;&nbsp; </p>]]></description>
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            <title><![CDATA[Skepticism]]></title>
            <link>http://conversation.cgu.edu/is347/weblog/3187.html</link>
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            <pubDate>Tue, 01 Apr 2008 22:35:29 GMT</pubDate>
            <description><![CDATA[<p>I found myself being quite skeptical about a lot of what Lisa Nakamura wrote.&nbsp; I found her self-assessment of being paranoid as probably not being too far-off.&nbsp;&nbsp; Also I thought she was guilty of in some cases only providing one example and making it seem as if this was just the tip of an iceberg, rather than an anomaly of ice in an otherwise warm environs.</p><p>One thing (an analogy) though helped me to begin to with a more open mind read her work (I'm far from finished).&nbsp; My roomate is from Dubai (he's in fact Indian) while I am from Jamaica.&nbsp; I moved into the apartment we live in, about 3 weeks ahead of him.&nbsp; And in that time, I setup and designed the apartment (exception being his room) as I saw fit.&nbsp; It later occurred to me that being the seond one there, his input was relegated to minor adjustments, as opposed to the general design which I was responsible for.</p><p>Lisa (if I may be so familiar as to call her by first name only) makes this point as well.&nbsp; The internet's design in large part was done by the well-off in this country and certainly not by poor 3rd world citizens of Jamaica.&nbsp; As a consequence, the inherent worldview of these designers (which I do agree is quite homogenous given their similar backgrounds) is probably inlaid online.&nbsp; At least as much as my apartment bears more semblance to a Jamaican home rather than one from India/Dubai. </p>]]></description>
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            <title><![CDATA[On the Internet, nobody knows you're a dog!]]></title>
            <link>http://conversation.cgu.edu/is347/weblog/3153.html</link>
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            <pubDate>Tue, 25 Mar 2008 22:53:41 GMT</pubDate>
            <description><![CDATA[<p><strong><u>A Rape in Cyberspace</u></strong>&nbsp; </p><p>This article explains a rape event and its outcomes in a multiplayer computer game (LambdaMOO). In this game, a user (Mr. Bunge) performs a rape through a program called voodoo doll. This program allowed Mr. Bunge&rsquo;s actions to be falsely attributed to other users within LambdaMOO. In this context, the author makes one to think about the relationship between real and virtual life. Although I am not familiar with multiplayer online games, to an extent this essay reminded me the sock puppet and meat puppet behaviors that take place in the virtual world. Sock puppet means using an online identity for deception purposes. Meat puppet refers to the situations in which a user tries to depreciate other users&rsquo; contributions in an online community. Furthermore, meat puppet could also be used to create a buzz or public interest in certain area. When a sock puppet or meat puppet activity is defined in a Wiki content, it is responsibility of the Wiki administrator to ban the user through his or her IP address because Wiki keeps a record of each user&rsquo;s IP address. </p>&nbsp; <p style="margin:0in 0in 0pt"  class="MsoNormal">Finally, I think this essay in a way relates to unanticipated consequences of technology that we have discussed before because it appears that users and programmers did not anticipate a rape event in this multiplayer game. Therefore, they had a meeting to decide what action to take. </p><p>&nbsp;<strong><u>Women and Children First:</u></strong> </p><p>The main assumption in this article is that gender roles which are reproduced in cyberspace could be used to facilitate regulation in this environment (frontier). Among the author&rsquo;s arguments, I am interested in the one that she focuses on the public perception of online social relationships. In one of her statements she says that &ldquo;<em>women and children are victimized in conditions of freedom</em>&rdquo;. In this context, she says that when we introduce women and children into a frontier we need to implement certain laws to protect women and children within this frontier. In a way, this is similar to justifying the actions that was happened in the previous essay (the meeting to decide what to do for rape). <span>&nbsp;</span>In one our older discussions, we talked about how the virtual world (even though its limitless potentials) resembles the real world (designing jeans in jean factory in second life). Hence, there should be regulations in the virtual world. </p><p style="margin:0in 0in 0pt"  class="MsoNormal"></p><p style="margin:0in 0in 0pt"  class="MsoNormal"><span></span></p><p><strong><u>We&rsquo;re Teen, We&rsquo;re Queer, and We&rsquo;ve Got Email</u></strong>&nbsp; </p><p>This essay talks about how the virtual world allows teens an escape from the real world. For instance, the example given in the essay was a gay teen in Iowa does not need to be bounded by the norms on Iowa in an America Online gay chatroom. I think the best example of this argument is the success of myspace. However, I believe that &ldquo;the escape&rdquo; is like a double edged sword. On one site, a teenager can say things that he or she can not say things in the cyberspace that he or she could not do in the real world. On the other side, malicious intended people may also perform things that they could not do in the real world such as child molestation. This is where the regulation that Miller emphasizes gets into the picture because as Miller said &ldquo;<em>women and children are victimized in conditions of freedom</em>&rdquo;.</p><p style="margin:0in 0in 0pt"  class="MsoNormal"></p><p>&nbsp;<strong><u>Race In/For Cyberspace:</u></strong>&nbsp; </p><p><em>&ldquo;On the Internet, nobody knows you&rsquo;re a dog !&rdquo;</em><span>&nbsp; </span>Among the essays I have read so far, this is my favorite because in a way it relates to the research papers that I have read. One main criticism for the Internet is that, it is missing real world elements that help us to express ourselves such as tone of voice or facial impressions. In this context, users try to represent themselves through a keyboard and a mouse. Hence, bad intentioned users can easily develop fake identities (sock puppets) for deceptive purposes. From LambdaMOO perspective, this essay made me to question the person I am interacting with in an online game. <span>&nbsp;</span>For instance, is it possible to identify the real identity of a character in an online game? I wonder the extent to which identity issues anticipated when online games and other social tool were first developed. If users are not interested in developing a sense of community, they may not be interested in identification verification. However, if they want to build a sense of community with close friendship they may want a trust indicator.</p><p style="margin:0in 0in 0pt"  class="MsoNormal"></p><p style="margin:0in 0in 0pt"  class="MsoNormal"  align="left">&nbsp;</p><p style="margin:0in 0in 0pt"  class="MsoNormal"  align="left">&nbsp;</p><p style="margin:0in 0in 0pt"  class="MsoNormal"  align="left"><img src="http://cn.carnet.hr/med/970131/k12.gif"  border="0"  alt="Online Identity"  width="320"  height="240"  align="left" /></p><p style="margin:0in 0in 0pt"  class="MsoNormal"  align="left">&nbsp;</p><p style="margin:0in 0in 0pt"  class="MsoNormal"  align="left">&nbsp;</p><p>&nbsp;&nbsp;&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;<strong><u>Who Am We?</u></strong>&nbsp; </p><p style="margin:0in 0in 0pt"  class="MsoNormal">In this essay, I like the emphasis on how the Internet changes our way of thinking and the way we form our communities. The author considers computer screens as a location for various purposes. In this context, the author states that computer screens allow us to cycle through cyberspace and real life. Hence, Turkle argues that the computer screen allows one to play multiple roles at the same time rather than <span>playing different roles in different settings at different times. </span><span><span>&nbsp;</span></span>To support this argument, the author says real life itself is just one more window. In a way, I appreciate the great vision that we have been reading on implications of computers on social and intellectual aspects of my life. But, the windows term and playing multiple roles at the same time kind of reminded me the kid who wanted to watch 10 different channels at the same time in the Back to The Future Movie. I do not share this vision because I personally would like to have a few maybe one window at a time and perform the activity on the window great rather than doing poor activity on 10 different windows.</p>&nbsp;&nbsp;&nbsp; <p style="margin:0in 0in 0pt"  class="MsoNormal"><span></span></p>]]></description>
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            <title><![CDATA[Robocop versus Terminator]]></title>
            <link>http://conversation.cgu.edu/is347/weblog/3108.html</link>
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            <pubDate>Tue, 11 Mar 2008 20:25:43 GMT</pubDate>
		<dc:subject><![CDATA[cyborg]]></dc:subject>
		<dc:subject><![CDATA[Schwarzenegger]]></dc:subject>
		<dc:subject><![CDATA[IS347]]></dc:subject>
            <description><![CDATA[<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/pGva3yU8RZw"></param><param name="wmode" value="transparent"></param><embed class="VideoPlayback" type="application/x-shockwave-flash" src="http://www.youtube.com/v/pGva3yU8RZw" width="425" height="355"/></object></p><p>&nbsp;</p><p class="MsoNormal">The term Cyborg was first coined in 1960 when Manfred Clynes and Nathan Kline used it in an article about the advantages of self-regulating human-machine systems in outer space (Wikipedia 2008). Although modern government, medicine and electronics geeks have tried their heart out to create cyborgs, they largely remain a science fiction fantasy. In A Cyborg Manifesto, Haraway states (1985), &ldquo;The cyborg is a matter of fiction and lived experience that changes what counts as women&rsquo;s experience in the late 20<sup>th</sup> century.&rdquo; Haraway declares cyborgs as a creature of social reality as well as a creature of fiction. She uses the metaphor of the fusing of machine and organisms in a cyborg to explain how fundamental contradictions in feminist theory and identity<span>&nbsp; </span>should be fused. </p>  <p class="MsoNormal">&nbsp;</p><p class="MsoNormal">Additionally, Haraway makes the argument that women, like cyborgs, do not require a stable, essentialist identity, and feminists should consider creating coalitions based on &quot;affinity&quot; instead of identity. Furthermore, Haraway refers to the cyborg in order to challenge feminists to engage in a politics beyond naturalism and essentialisms.</p><p class="MsoNormal">&nbsp;</p><p class="MsoNormal"><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/WDUFpPibuMs"></param><param name="wmode" value="transparent"></param><embed class="VideoPlayback" type="application/x-shockwave-flash" src="http://www.youtube.com/v/WDUFpPibuMs" width="425" height="355"/></object></p><p class="MsoNormal">&nbsp;</p>  <p class="MsoNormal"><br /><u>References</u></p>  <ul><li>D Haraway (1985). A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late Twentieth Century <em>Socialist Review </em>80:65-108, 1985<em>. </em>Available online via <a href="http://www.stanford.edu/dept/HPS/Haraway/CyborgManifesto.html.">http://www.stanford.edu/dept/HPS/Haraway/CyborgManifesto.html.</a></li><li><a href="http://en.wikipedia.org/wiki/Cyborg">http://en.wikipedia.org/wiki/Cyborg</a> </li><li><a href="http://en.wikipedia.org/wiki/Donna_Haraway">http://en.wikipedia.org/wiki/Donna_Haraway</a></li><li><a href="http://youtube.com/watch?v=WDUFpPibuMs">http://youtube.com/watch?v=WDUFpPibuMs</a> </li><li><a href="http://youtube.com/watch?v=pGva3yU8RZw">http://youtube.com/watch?v=pGva3yU8RZw</a>&nbsp;</li></ul>    <p class="MsoNormal">&nbsp;</p>]]></description>
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            <title><![CDATA[Midterm Assignment Draft]]></title>
            <link>http://conversation.cgu.edu/is347/weblog/3075.html</link>
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            <pubDate>Tue, 04 Mar 2008 23:57:43 GMT</pubDate>
            <description><![CDATA[<strong>Anchored Discussion Technology</strong>&nbsp;&nbsp; <p style="margin:0in 0in 0pt"  class="MsoNormal"><strong>Definition: </strong>An anchored discussion system integrates a document such as a research article into a threaded discussion by cross-linking both items to each other [10]. In other words, this technology allows comments to be attached to a particular part of a document (a specific word, sentence, or paragraph). Thus, it is possible to view a document and comments on it from various users in a single window with an anchored discussion system.</p>&nbsp; <p style="margin:0in 0in 0pt"  class="MsoNormal">Enzenberger&rsquo;s 1970 essay Constituents of a Theory of The Media suggests 7 characteristics that qualify the use of medium as emancipatory.</p>&nbsp; <p style="margin:0in 0in 0pt"  class="MsoNormal">The first two characteristics concern about the freedom to publish without a centralized authority and major technical obstacles. </p>&nbsp; <p style="margin:0in 0in 0pt 21pt; text-indent: -0.25in; tab-stops: list 21.0pt"  class="MsoNormal"><strong><span>1.<span style="7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></strong><strong>Decentralized program: </strong>In a centrally controlled program, only a few people have the power to decide who may publish, what is published, and who may receive. This environment may be appropriate for learning when students take a passive role in a class and not engage in critical thinking (questioning assumptions). However, it does not motivate students to engage actively in critical thinking to understand a subject matter. </p><p style="margin:0in 0in 0pt 3pt"  class="MsoNormal"><span>&nbsp; </span></p><p style="margin:0in 0in 0pt 3pt"  class="MsoNormal"><span>&nbsp;&nbsp; </span><span>&nbsp;&nbsp;</span>With anchored discussion technology any participant within a community can freely </p><p style="margin:0in 0in 0pt 3pt"  class="MsoNormal"><span>&nbsp;&nbsp; </span><span>&nbsp;</span><span>&nbsp;</span>write on what he or she thinks incorrect or incomplete. Therefore, the knowledge </p><p style="margin:0in 0in 0pt 3pt"  class="MsoNormal"><span>&nbsp;&nbsp;&nbsp; </span><span>&nbsp;</span>repository within this technology grows through a decentralized effort.</p><p style="margin:0in 0in 0pt 3pt"  class="MsoNormal"><span></span></p><strong><span>2.<span style="7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></strong><strong>Each Receiver a Potential Transmitter: </strong>This criterion indicates that for a medium to move beyond one transmitter-many receivers, it requires active participation of the many. <strong></strong>&nbsp; <p style="margin:0in 0in 0pt"  class="MsoNormal"><span>&nbsp;&nbsp;&nbsp;&nbsp; </span>This is one of the goals of the anchored discussion technology because an anchor </p><p style="margin:0in 0in 0pt"  class="MsoNormal"><span>&nbsp;&nbsp;&nbsp;&nbsp; </span>aims to motivate participants articulate their reasoning processes, conflicts, values, <span>&nbsp;</span></p><p style="margin:0in 0in 0pt"  class="MsoNormal"><span>&nbsp;&nbsp;&nbsp;&nbsp; </span>experiences, and interpretations of facts through argumentations and negotiations. </p><p style="margin:0in 0in 0pt"  class="MsoNormal"><span>&nbsp;&nbsp;&nbsp;&nbsp; </span>Furthermore, creating and publishing content is as easy as Wiki. Hence, every receiver </p><p style="margin:0in 0in 0pt"  class="MsoNormal"><span>&nbsp;&nbsp;&nbsp;&nbsp; </span>is a potential transmitter within this technology.<span>&nbsp; </span></p>&nbsp;&nbsp; <p style="margin:0in 0in 0pt"  class="MsoNormal"><strong>3.<span>&nbsp; </span>Mobilization of the Masses:<span>&nbsp; </span></strong>Mobility means that individuals should not be isolated. </p><p style="margin:0in 0in 0pt"  class="MsoNormal"><span>&nbsp;&nbsp;&nbsp; </span>To facilitate this criterion, a medium should be able to allow any participant the ability </p><p style="margin:0in 0in 0pt"  class="MsoNormal"><span>&nbsp;&nbsp;&nbsp; </span>to read, write, and comment upon existing ideas.<span>&nbsp; </span>In this context, Enzenberger </p><p style="margin:0in 0in 0pt"  class="MsoNormal"><span>&nbsp;&nbsp; </span>suggests individuals to take a part in a social process to overcome ignorance. Anchored<span>&nbsp;&nbsp; </span></p><p style="margin:0in 0in 0pt"  class="MsoNormal"><span>&nbsp;&nbsp; </span>discussion technology satisfies this criteria because it allows each participant to </p><p style="margin:0in 0in 0pt"  class="MsoNormal"><span>&nbsp;&nbsp; </span>contribute to a discussion in his or her own way. For instance, a student who is new to </p><p style="margin:0in 0in 0pt"  class="MsoNormal"><span>&nbsp;&nbsp; </span>research may not contribute much to a discussion ,but he or she could learn through </p><p style="margin:0in 0in 0pt"  class="MsoNormal">reading the comments of other students who are more experienced with <span>&nbsp;</span>research while reading a research paper online.</p>&nbsp; <p style="margin:0in 0in 0pt"  class="MsoNormal"><strong>4. Collective Production: </strong>This criterion places emphasis on the importance of collaborative work which is related to the idea of distributed cognition because this idea suggests that that new knowledge could be constructed collectively by group members when they could not achieve the same individually. In this context, anchored discussion technology has the potential to allow participants to see various views and perspectives on a topic while reading an article. <span>&nbsp;</span></p>&nbsp; <p style="margin:0in 0in 0pt"  class="MsoNormal"><strong>5. Interaction of those involved, feedback: <span>&nbsp;</span></strong></p>]]></description>
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            <pubDate>Tue, 06 May 2008 17:43:00 GMT</pubDate>
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            <pubDate>Sun, 04 May 2008 22:57:35 GMT</pubDate>
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            <pubDate>Sun, 04 May 2008 22:57:34 GMT</pubDate>
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            <pubDate>Mon, 17 Mar 2008 20:31:37 GMT</pubDate>
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            <pubDate>Mon, 17 Mar 2008 20:31:37 GMT</pubDate>
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            <pubDate>Mon, 17 Mar 2008 20:31:37 GMT</pubDate>
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            <pubDate>Mon, 17 Mar 2008 20:31:37 GMT</pubDate>
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            <pubDate>Mon, 17 Mar 2008 20:31:37 GMT</pubDate>
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            <pubDate>Mon, 17 Mar 2008 18:55:05 GMT</pubDate>
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            <pubDate>Mon, 17 Mar 2008 18:55:05 GMT</pubDate>
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